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Enemy AI Toolset - A Plug-in Proposition

  • dspiterigamedev
  • Apr 26, 2016
  • 1 min read

My colleague and friend Matt and I have been working on an AIE assignment to design a solution to lazy difficulty scaling design in video game enemies. You've definitely seen this kind of handiwork before - enemy bullet sponges, a significant reduction in ammunition and health pack availability, scaling enemy damage and health up while reducing the player's, etc. Sound familiar?

So, we proposed a simple, easy to use Unity plug-in that would allow access to a number of enemy AI behavioural systems, optimised for early testing. This would help the developer determine what systems are best suited for their project, and would serve as a stepping stone for AI enhancement.

The plug-in itself would be manageable via a window tool, with a master controller delegating traits to assigned behavioural archetypes. Scripts provided would allow for customisation to completely tailor the enemies to the developers needs. The plug-in package would come with a full functional demo scene, customisable, rigged 3D character models, and a weapons pack.

The plug-in would appeal to both beginner and professional / advanced developers - particularly designers. It would help those just starting out learn more enemy AI system functionality, or simply act as a quick working solution to enemies for those wanting to focus more on other components of game-play.


 
 
 

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Greetings 

I'm Daniel, and this is my blog about gaming and game development. Here I'll be covering my latest exploits and writing the occasional critique on whatever game I happen to be playing.

 

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