Back into Maya
I’ve returned to modelling in Maya after a long absence. It’s been tough though I think I’ve finally gotten the face topology looking somewhat accurate. The topology for the body is a work in progress - a very slow work in progress. I clearly need more practice at this. I've seen many people download models from sites like TurboSquid, but I figured I'd get the raw experience of doing it for myself, which I find is far more rewarding.
I've also started on a troll-like mesh as seen below.