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Back into Maya

I’ve returned to modelling in Maya after a long absence. It’s been tough though I think I’ve finally gotten the face topology looking somewhat accurate. The topology for the body is a work in progress - a very slow work in progress. I clearly need more practice at this. I've seen many people download models from sites like TurboSquid, but I figured I'd get the raw experience of doing it for myself, which I find is far more rewarding.

I've also started on a troll-like mesh as seen below.

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Greetings 

I'm Daniel, and this is my blog about gaming and game development. Here I'll be covering my latest exploits and writing the occasional critique on whatever game I happen to be playing.

 

Watch this space.    

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